Reactive Drop Mapping Tutorial
Hammer Basics
- Authoring Tools Overview
- Hammer Overview
- Your First Map
- Interlude: What Just Happened?
- Basic Lighting
- Spawning Enemies
- The Node Graph
- Mission Objectives
- Advanced Terrain
- Adding Gunk and Junk
- Doors and Panels
- Planning a Mission
- From Map to Mission to Campaign
- Computers and PDAs
Advanced Features