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Reactive Drop Mapping Tutorial

Hammer Basics

  1. Authoring Tools Overview
  2. Hammer Overview
  3. Your First Map
  4. Interlude: What Just Happened?
  5. Basic Lighting
  6. Spawning Enemies
  7. The Node Graph
  8. Mission Objectives
  9. Advanced Terrain
  10. Adding Gunk and Junk
  11. Doors and Panels

Intermediate Mapping

  1. Planning a Mission
  2. From Map to Mission to Campaign
  3. Computers and PDAs

Advanced Features