|1 foot||16 units|
|Maximum Climbable Step||24 units or 45.573* degree slope|
|Small Hallway||192 wide|
|Large Hallway||384 wide|
|Very Large Hallway||896 wide|
|Standard heavy door||32×128×160|
*The exact maximum slope angle is arccos(0.7).
|Drone (all variants)||40×40×69|
|Antlion Guard (both)||60×60×110|
|Headcrab (all variants)||24×24×12|
|Headcrab Zombie (all variants)||26×26×72|
|Combine Soldier (all variants)||26×26×72|
|Combine Strider, Dropship, Gunship||76x76x76*|
|Combine Scanner, Claw Scanner||20x20x20*|
*Marine hulls are biased 2 units south (regardless of camera orientation).
*Flying creature hulls are vertically centered. All other hulls start at the origin and go up. Striders are considered to be flying creatures.
asw_controls 1, the camera has a fixed angle when moving the mouse. Unless explicitly disabled in
asw_gamerules, players can rotate the camera’s yaw axis in 90 degree increments. For other values of
asw_controls, the player has full control of the camera angle.
The player can also change the center point of their view on the X and Y axes by moving their mouse. The default values for maximum camera shifting offsets are 300 left/right, 200 forward, and 380 back.